using System;
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Timeline;

public class VActSkill_Loader : MonoBehaviour
{
    [SerializeReference]
    public VActSkillBase overrideSkill;
    public void Init(VActProcessor vActProcessor, VActInput vActInput)
    {
        overrideSkill.InitLoader(vActProcessor, vActInput);
    }
    private void Reset()
    {
        overrideSkill = new VActSkillBaseOverride();
    }
}

